Previs – Rigger/Modeler (British Columbia Based)

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THE THIRD FLOOR is the world’s leading visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. The Third Floor is a fun, creative company founded by artists, for artists. We work on extremely high-profile projects, while maintaining a small studio culture. The company has won multiple Emmy and VES awards for its work. Recent projects include Avatar: The Way of Water, House of the Dragon, Percy Jackson and the Olympians, Guardians of the Galaxy 3, For All Mankind, Masters of the Air, and many more.

Assets are built quickly and must be highly optimized for real-time workflow in Maya. Our Previs Rigger/Modeler must be able to take artistic direction from a wide spectrum of sources to produce environments, props, and characters that best represent the director’s vision. The ideal candidate will have a strong sense of design and feel comfortable filling in the gaps of information to ensure each asset looks its best.

Strong Knowledge of low-polygon modeling is a must and as well as good knowledge of real-time OpenGL techniques for lighting and FX.

  • Project Based * Full Time – Remote Position * Must be in British Columbia *

Responsibilities:

  • Design accurate models from storyboards, concept art, and/or script pages.
  • Build lower resolution assets for both organic and hard surface – characters, creatures, props, and environments
  • Texture, rig, and light models quickly and efficiently.
  • Transfer and/or create lower resolution models from higher resolution models.
  • Understand concepts that are used heavily in previs such as the creation alpha/transparency cards and animated UV’s for visual effects.
  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change – often have to toss out ideas and start fresh.
  • Maintain high consistent standard of quality and speed

Essential Skills:

  • Autodesk Maya
  • Unreal
  • Photoshop
  • Substance Painter
  • Autodesk Motion Builder (a plus)
  • Mudbox (a plus)
  • ZBrush (a plus)

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